AI Insights · Timothy · July 2022
Top 5 High Fantasy Games on iOS in Chile: Q2 2022 Performance
Discover the performance trends of the top 5 high fantasy games on iOS in Chile during Q2 2022, including revenue, downloads, and active users.
During the second quarter of 2022, the high fantasy games category on iOS in Chile saw varying performance trends across the top five games. Here’s a breakdown of how each game fared in terms of weekly downloads, revenue, and active users.
Coin Master from Moon Active experienced a steady increase in weekly revenue, peaking at approximately $24.2K in the week of May 16. Weekly downloads fluctuated, reaching a high of 880 in the week of June 6, while weekly active users saw a slight decline from 10.9K to around 10.3K throughout the quarter.
Clash Royale from Supercell showed a significant peak in weekly revenue at $38K in the week of April 4, followed by a decline, ultimately stabilizing around $11.4K by the end of June. Weekly downloads decreased from 6.9K at the end of March to 3.1K by the end of June. The game maintained a robust user base, although weekly active users dropped from 239K to 195K over the same period.
Genshin Impact by COGNOSPHERE PTE. LTD. had a notable peak in weekly revenue, reaching $30.9K in the last week of March, with fluctuations throughout the quarter. Weekly downloads remained relatively stable, hovering around 1.1K to 1.4K. Active users showed minor fluctuations, maintaining a range between 10.7K and 12.4K during the quarter.
Clash of Clans, also from Supercell, saw its weekly revenue peak at $13.8K in early May, with subsequent fluctuations and a closing value around $10.6K by the end of June. Weekly downloads remained consistent, with a slight dip from 1.4K to around 1.1K. The game's active user base showed minor fluctuations, remaining relatively stable around 67K.
Evony by TOP GAMES INC. experienced varied weekly revenue, peaking at approximately $7.7K at the end of March and stabilizing around $5.5K by the end of June. Weekly downloads saw a significant peak at 2.4K in early May before declining to around 900 by the end of June. Active users showed a decline from 4.1K to approximately 3.4K over the quarter.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.